Stories and case studies on the creative studios powering mobile game user acquisition.
Give an outside creative partner too little direction and you get competitor copies; too much and you lose originality. The four-tier framework that fixed it — and why AdSpawn landed on the first brief.
Our team almost cut a concept that didn't pattern-match anything we'd run. It scaled past $1M. A founder's notes on who gets to say no — and why the test should decide.
Misleading ads grab attention pure gameplay can't — but drift too far and you wreck retention. How fake intros let us test misleading concepts cheaply, with Louis from Quadral, without abandoning the real game.